It is often said that good design is founded upon good research. There is a lot of truth to that. However there are also pitfalls that can come from relying too much on research over designer’s instinct, just as ignoring research in favour of the gut feel of the designer or stakeholder has it’s own obvious pitfalls. Continue reading Research Vs. Instinct
My partner and I have decided that this is the year that we get fit. Naturally, being people of our age and disposition towards connected interactions, we have turned to the web for help. So I brushed the dust off my Fitocracy profile, and started logging my activities, earning those sweet points that Fitocracy believes will keep people motivated. Gammification is a major trend in serious business, and it makes sense for them to employ it. Gamification, and Incentive -centered design are however not the subject of this blog post, but rather one for a later date.
Fitocracy is one of the biggest of the fitness sites, helping countless users to achieve their goals (whatever they deem them to be) but this is despite some rather serious flaws in the design, rather than by virtue of the good design. The good idea has carried it thus far, but if they want to see faster growth and increased revenue, they need to focus on the most important part of their platform; the user.
Currently, they send mixed messages about the interface functionality such as using the name “Feed” for two different functions: Both options can be navigated to from the same page creating confusion in the user’s mind the first time that they click on “feed” and it takes them to a different place to the one they were expecting. From there on in, there will be a slight doubt in the mind of the user when they see the two options, and want to click on one or the other. This can be over momentarily, perhaps even without surfacing consciously, but it has a process cost for the user.
Then there is the semi-comprehensive exercise database. There is no function to add exercises that Fitocracy do not already list. True, there is the option to send them an email requesting additions, but the user needs to search around for that information. Ideally, the option to request it should be right there on the screen.
Actually; the truly ideal solution is to allow users to add their own exercises, and to leverage the human-computing potential of their rabid user-base to group, categorise, and assign a point value to that exercise. Make it a truly social feature that combines social networking and distributed computing concepts. They could take advantage of crowdsourcing, which is ideally suited to the ever expanding task of listing exercises, their variants, and the different names by which they are known.
This year, the site sees its second birthday. Hopefully it will see its third year in with an improvement to its UI, its workload distribution, and to its social functionality: the social functionality remains the genius of the site, and the feature which makes it as successful as it has been. Leveraging social gaming has brought it this far. It needs to do more to go further.